Calculate cm per 360, DPI, in-game sensitivity, or yaw by entering any three values, with DPI/dpcm and centimeter/inch unit options.
Related Calculators
- DPI Calculator (PPI)
- Field of View Calculator
- Vertical FOV Calculator
- Visual Angle Calculator
- Viewing Angle Calculator
- All Unit Converters
Cm Per 360 Formula
The calculator uses DPI, in-game sensitivity, and yaw to find how many centimeters you need to move your mouse for a full 360-degree turn.
CM360 = (2.54*360)/(DPI*S*Y)
- CM360 = centimeters of mouse movement needed for one 360-degree turn
- DPI = mouse dots per inch
- S = in-game sensitivity
- Y = yaw or rotation value, in degrees per mouse count
- 2.54 = centimeters per inch
- 360 = degrees in one full turn
If you leave DPI blank, the calculator rearranges the same formula:
DPI = (2.54*360)/(CM360*S*Y)
If you leave sensitivity blank, it uses:
S = (2.54*360)/(DPI*CM360*Y)
If you leave yaw blank, it uses:
Y = (2.54*360)/(DPI*S*CM360)
The DPI field can also accept dots per centimeter. The cm per 360 field can also accept inches. Internally, the calculation converts those inputs to DPI and centimeters before solving the missing value.
Common Yaw Values and Sensitivity Ranges
Yaw must match the game or engine you are using. If the yaw value is wrong, the cm per 360 result will also be wrong.
| Game or engine type | Common yaw value | Notes |
|---|---|---|
| Source-style games, including many Counter-Strike setups | 0.022 | Often used as the default reference value. |
| Valorant | 0.07 | Use with your Valorant sensitivity value. |
| Overwatch-style sensitivity | 0.0066 | Useful when sensitivity is entered in Overwatch-style units. |
| Cm per 360 | Feel | General interpretation |
|---|---|---|
| Under 20 cm | Very fast | Small mouse movements create large turns. |
| 20 to 35 cm | Fast to medium | Common for players who want quick turns with moderate control. |
| 35 to 55 cm | Medium to slow | Often used for steadier aiming in tactical shooters. |
| Over 55 cm | Slow | Requires larger arm movement for a full turn. |
Example Problems
Example 1: Find cm per 360
You enter 800 DPI, 1.00 sensitivity, and 0.022 yaw.
CM360 = (2.54*360)/(800*1*0.022)
CM360 = 51.95
The result is about 51.95 cm per 360.
Example 2: Find sensitivity
You enter 1600 DPI, 0.07 yaw, and 25 cm per 360.
S = (2.54*360)/(1600*25*0.07)
S = 0.3266
The needed in-game sensitivity is about 0.3266.
FAQ
What does cm per 360 mean?
Cm per 360 is the distance your mouse must move on your mousepad to rotate your view by 360 degrees in-game. A lower number means faster sensitivity. A higher number means slower sensitivity.
Why does yaw matter?
Yaw tells the formula how many degrees your view rotates for each mouse count before sensitivity is applied. Different games can use different yaw values, so the same DPI and sensitivity can produce different cm per 360 results if the yaw is different.
Is DPI or sensitivity more important?
Both affect the final result. DPI controls how many counts your mouse sends per inch of movement, while sensitivity multiplies those counts inside the game. Cm per 360 combines DPI, sensitivity, and yaw into one practical measurement that is easier to compare across settings.
