Enter your mouse DPI, in‑game sensitivity, and your game’s yaw/rotation value (degrees per mouse count) to calculate the centimeters per 360‑degree turn. This calculator helps you find out how much mouse movement is required to make a full rotation in-game.

Cm Per 360 Calculator

Enter any 3 values to calculate the missing variable


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Cm Per 360 Formula

The formula to calculate centimeters per 360-degree turn is:

cm/360 = (2.54 * 360) / (DPI * Sensitivity * Yaw)

Variables:

  • DPI is the mouse sensor resolution in dots (counts) per inch.
  • Sensitivity is the in-game sensitivity setting (unitless scale).
  • Yaw is the game’s rotation factor in degrees per mouse count at sensitivity = 1 (this value is game-specific).

To calculate the cm per 360, divide the product of 2.54 and 360 by the product of the DPI, the in-game sensitivity, and the game’s yaw/rotation value.

What is Cm Per 360?

Cm per 360 is a measure of how much physical mouse movement is required to turn your in-game character around by 360 degrees. It is a common metric used by gamers to set up their mouse sensitivity consistently across different games. A lower cm/360 value means a higher sensitivity, while a higher cm/360 value means a lower sensitivity.

How to Calculate Cm Per 360?

Follow these steps to calculate the cm per 360:


  1. Enter the DPI of your mouse.
  2. Enter your in-game sensitivity setting.
  3. Enter your game’s yaw/rotation value (degrees per mouse count at sensitivity = 1). This is game-specific and may be available in the game’s config/settings or community documentation.
  4. Use the formula cm/360 = (2.54 * 360) / (DPI * Sensitivity * Yaw) to calculate the cm per 360.
  5. The result will be the distance in centimeters (or inches, if selected) you need to move your mouse to turn 360 degrees in-game.
  6. Use the calculator above to verify your results.

Example Problem:

Let's say you have a mouse with a DPI of 800, an in-game sensitivity of 1.5, and a yaw/rotation value of 0.022 degrees per mouse count (a common default in many Source-engine games). Using the formula, you can calculate the cm per 360 as follows:

cm/360 = (2.54 * 360) / (800 * 1.5 * 0.022) = 34.64 centimeters per 360-degree turn.