Select friction stopping distance, initial speed, kinetic friction coefficient or gravity to solve. Enter the three known values with metric or imperial units; the disclosed standard-gravity default is editable.

Level sliding with constant kinetic friction. Excludes reaction time, brake delay, slopes and impact deformation.

Standard gravity default; replace it if your model specifies another value.

Collision Distance Formula

The formula models sliding to rest on a level surface under constant kinetic friction: ½mv² = μmgd. Select a solve mode to rearrange it. It excludes reaction time, brake delay, slopes, rolling/ABS braking, drag and impact deformation; it cannot establish a safe driving distance. See OpenStax work–energy and kinetic friction.

d = v² / (2 × mu × g)
v = sqrt(2 × mu × g × d)
mu = v² / (2 × g × d)
g = v² / (2 × mu × d)
  • d = sliding friction stopping distance, not impact crush distance
  • v = nonnegative initial speed before sliding deceleration
  • mu = constant kinetic friction coefficient, unitless
  • g = acceleration due to gravity

The collision distance calculation solves for d when you know velocity, friction, and gravity. The initial velocity calculation solves for v when you know the distance needed to stop. The coefficient of friction calculation solves for mu when distance, velocity, and gravity are known. The gravity calculation solves for g, which is useful when checking the same relationship under a different gravitational acceleration.

The calculator converts feet, yards, mph, and ft/s into base metric units before applying the formula, then converts the result back into your selected unit.

Illustrative Friction Intervals

The intervals below are illustrative numerical examples, not verified tire, road or material ratings. Supply a coefficient appropriate to the actual sliding conditions. Real friction depends on contact materials, surface condition and other factors; rolling and ABS braking are outside this model.

Illustrative interval Example coefficient range Notes
Example A 0.7 to 0.9 Not a road braking rating
Example B 0.4 to 0.6 At fixed speed and gravity, distance increases as μ decreases
Example C 0.05 to 0.15 Lower illustrative coefficient range
Example D 0.2 to 0.5 Not a wood-contact rating
Example E 0.1 to 0.2 Not a steel-contact rating

Speed Conversion Values

Speed Meters per second Feet per second
10 mph 4.4704 m/s 14.6667 ft/s
30 mph 13.4112 m/s 44.0000 ft/s
60 mph 26.8224 m/s 88.0000 ft/s

Example Collision Distance Calculations

Example 1: Find collision distance

You have an initial velocity of 20 m/s, a coefficient of friction of 0.70, and gravity of 9.81 m/s².

d = 20² / (2 × 0.70 × 9.81)
d = 400 / 13.734 ≈ 29.1248 m

The modeled friction stopping distance is about 29.12 meters.

Example 2: Find initial velocity

You have a collision distance of 50 m, a coefficient of friction of 0.60, and gravity of 9.81 m/s².

v = sqrt(2 × 0.60 × 9.81 × 50)
v = sqrt(588.6) ≈ 24.2611 m / s

The initial velocity is about 24.26 m/s, which is about 54.27 mph.

FAQ

What does collision distance mean in this calculator?

Collision distance means the distance required for an object to stop under frictional deceleration. In a road example, it is the braking or skid distance after slowing begins. It does not include driver reaction time, brake delay, or any distance traveled before braking starts.

Why does speed have such a large effect on collision distance?

The formula uses velocity squared. If speed doubles, the collision distance becomes about 4 times larger, assuming friction and gravity stay the same. This is why a small increase in initial velocity can produce a much longer stopping distance.

What value should you use for gravity?

The default is standard gravity, 9.80665 m/s² (about 32.17405 ft/s²), as defined in the NIST conversion guide. It is a conventional value, not a local measurement. Enter the value specified for your model; the examples above use 9.81 m/s². Positive speed with zero friction has no finite stopping distance. Zero speed gives zero distance; zero speed and zero distance do not determine friction or gravity uniquely.