Enter the damage per hit and the number of hits per second into the calculator to determine the damage per second (DPS).
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Damage Per Second Formula
The following formulas are used to calculate the different DPS configurations present in the calculator above.
| Variation | Formula |
|---|---|
| Basic DPS | dps = damage ร hitsPerSecond |
| Burst / Sustained DPS |
burstDps = (damage ร hitsPerSecond ร magazineSize) /
|
| Effective DPS | effectiveDps = damage ร hitsPerSecond ร hitChance |
| Time-to-Kill | timeToKill = targetHp / (damage ร hitsPerSecond) |
| Crit / Headshot DPS |
critDps = damage ร hitsPerSecond ร [ (1 โ critChance) +
|
| Elemental / DoT DPS | totalDps = damage ร hitsPerSecond + procChance ร dotDps |
| Mixed-Damage DPS |
mixedDps = hitsPerSecond ร [
|
| Snapshot DPS |
snapshotDps = baseDps ร [ 1 + (buffMultiplier โ 1) ร buffUptime ]
|
| Channelled DPS |
channelledDps = fullDps ร (channelDuration โ rampUpTime / 2) / channelDuration
|
| Pet / Minion DPS | totalDps = playerDps + petDpsEach ร numberOfPets |
To calculate DPS, multiply the damage dealt per hit by the number of hits that occur in one second.
What is Damage Per Second (DPS)?
Damage per second (DPS) is a measure of the damage output over time, commonly used in video games and other simulations to quantify how effective a weapon or character is at dealing damage. It is a crucial metric for players who want to maximize their offensive capabilities and is often used to compare different weapons or strategies.
How to Calculate Damage Per Second?
The following steps outline how to calculate the Damage Per Second.
- First, determine the damage dealt per hit.
- Next, determine the number of hits that occur in one second.
- Use the formula DPS = Damage ร HitsPerSecond.
- Finally, calculate the Damage Per Second (DPS).
- After inserting the variables and calculating the result, check your answer with the calculator above.
Example Problem :
Use the following variables as an example problem to test your knowledge.
Damage dealt per hit = 50
Hits per second = 1.5
