Calculate FPS, total frames, or clip duration, then plan slow motion with playback length, speed percentage, frame time, shutter exposure, and timecode.

Use a constant frame rate and elapsed recording duration.

Shutter exposure

Blank uses 180°. Exposure = angle / (360 × capture FPS).

Frame Rate Formula

The calculator uses one core relationship rearranged for each mode.

Duration (s) = Frames / FPS; Frames = FPS × Duration (s); FPS = Frames / Duration (s)
  • Frames — total number of still images in the sequence
  • FPS — frame rate, in frames per second
  • Duration — playback time, converted to seconds before calculation

The main frame-count result is a theoretical count at a constant rate. Details include nearest, floor and ceiling whole-frame counts. Physical sequences contain whole frames; choose rounding for the production task rather than treating a fractional estimate as a measured count.

Common Frame Rates and Reference Values

Use these as sanity checks against the calculator output.

Frame Rate Typical Use Look
24 fpsCinema, narrative filmCinematic motion blur
25 fpsPAL broadcast (Europe)Standard TV
29.97 / 30 fpsNTSC, web video, streamingStandard TV / web
48 / 50 fpsHFR film, PAL sportsHyper-real, sharp
60 fpsGaming, sports, smooth webVery smooth
120+ fpsSlow-motion capturePlayed back slowed down

Quick frame counts at common rates:

Duration 24 fps 30 fps 60 fps
1 second243060
10 seconds240300600
1 minute1,4401,8003,600
1 hour86,400108,000216,000

Worked Examples

How long does 1,440 frames take at 24 fps?
1,440 / 24 = 60 seconds.

How many frames in a 30-second clip at 60 fps?
60 × 30 = 1,800 frames.

Captured 900 frames in 30 seconds — what FPS?
900 / 30 = 30 fps.

Slow-motion playback: Footage shot at 120 fps and played at 30 fps runs 4× slower. A 5-second capture (600 frames) becomes 20 seconds on screen.

Timecode note: Fractional presets use 24000/1001, 30000/1001 and 60000/1001 fps; their short decimal names are rounded. Custom FPS is literal. The calculator gives nominal non-drop-frame (NDF) count labels in details, not drop-frame timecode. NDF labels at 30000/1001 fps drift by about 3.6 seconds per nominal hour relative to elapsed time. Drop-frame changes numbering, not playback rate.